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[Complete] XMassBallz [0.12.3]
Posted: Sat Dec 22, 2018 4:18 pm
by puffdip
Hey! You!
Marry fucking xmass!
A little gift from me to you!,
This is a linear story so you can't go wrong really.
No spoilers from me, community contribution is welcome.
If you make a translation or a walk through I link it into this main thread.
Translation Template is available under neath the custom story download.
Have fun, enjoy yourself. Happy holidays and have a healthy 2019!
Installation
Copy the folder "XMassBallz" to the following location:
C:\Users\[your account name]\Documents\Eek\House Party\Mods\Stories
CUSTOM STORY DOWNLOAD
COMMUNITY CONTRIBUTIONS
Luve ~ Puff
Re: [Complete Story] XMassBallz [0.12.3]
Posted: Sat Dec 22, 2018 4:19 pm
by puffdip
PLACEHOLDER
Re: [Complete Story] XMassBallz [0.12.3]
Posted: Sat Dec 22, 2018 4:40 pm
by peter980
One thing I would change is disabling sex interaction with other characters, if already "interacting" with one of them, since it leads to posing bugs.
Additionally, I think it was missed opportunity that 2nd pair of characters was not performing sex at the same time, at the end.
Re: [Complete Story] XMassBallz [0.12.3]
Posted: Sun Dec 23, 2018 12:53 am
by chimneyfish
That was fun, thanks!
Re: [Complete Story] XMassBallz [0.12.3]
Posted: Sun Dec 23, 2018 8:03 am
by hungle
I've cobbled together a version with more natural sounding English and also changed the sixy nine menu option to read sixty nine, hope that's OK.
Version 2 now available:
I also noticed that the *click* Yes? phone call dialogue option appears to be broken (for me anyway).
*Note* Not all of the phone call character text has been edited due to the aforementioned problem preventing me from testing things.
Re: [Complete Story] XMassBallz [0.12.3]
Posted: Sun Dec 23, 2018 12:36 pm
by puffdip
hungle wrote: Sun Dec 23, 2018 8:03 am
I also noticed that the *click* Yes? phone call dialogue option appears to be broken (for me anyway).
*Note* Not all of the phone call character text has been edited due to the aforementioned problem preventing me from testing things.
Thank you for your contribution,
I experienced the same issues with the phone-call. I did test it heavily but I strongly believe its not on my end. I only experience this with the phone call file. If i'm correct and it is not on my end then the dialog should repair it self after potential patches from Eek. however, this might not be the case at al. Feel free to import the story in unity and have a test for yourself if you feel like to.
Re: [Complete Story] XMassBallz [0.12.3]
Posted: Sun Dec 23, 2018 2:07 pm
by hungle
I've just taken a peek at the release notes for version 0.13.0 and discovered the following,
[*]Fixed an issue that was causing the Phone Call character to not progress through dialogues correctly
So it looks like the phone call character issue is a game bug. Also I forgot to mention in my last post that I enjoyed playing through the story and keep up the good work.
Re: [Complete Story] XMassBallz [0.12.3]
Posted: Wed Dec 26, 2018 9:55 am
by ttant
About the translation template: only the story file is provided. All the translation templates for characters are missing.
Anyhow, here is the translation of both version (as there is neither added text or changed ID):
Extract it in C:\Users\*username*\Documents\Eek\House Party\Mods\Languages.
Re: [Complete Story] XMassBallz [0.12.3]
Posted: Thu Dec 27, 2018 3:31 pm
by puffdip
ttant wrote: Wed Dec 26, 2018 9:55 am
About the translation template: only the story file is provided. All the translation templates for characters are missing.
Anyhow, here is the translation of both version (as there is neither added text or changed ID):
XMassBallz-fr.zip
Extract it in C:\Users\*username*\Documents\Eek\House Party\Mods\Languages.
Omg lol, lemme fix this.
Edit: Translation zip has been updated, and your post is once again added in the main thread ttant, Thanks again!
Re: [Complete Story] XMassBallz [0.12.3]
Posted: Thu Dec 27, 2018 9:53 pm
by pear214
Where is a weed? I can't find it....