[0.9.2] Vickie quests for Ashley not triggering correctly
Posted: Mon Apr 02, 2018 2:57 am
I have noticed multiple issues with Vickie triggering quests for Ashley
1) Not getting quest at all
2) Getting quest that has nothing to do with repose from Vickie
3) Getting two same responses (I'm on it)
4) Getting default response (bye Vickie)
Since I understand story files format, I dug into Vickie dialog file.
All magic is in at dialogue ID:16.
So, what is going out there:
1) Vickie comments about Ashley linking you if have never untied top and have friendship > 0
2) Vickie comments about Ashley being pissed if conditions above are not met (so it could be due to untied top, or any other reason that make her not like her)
All fine. I would maybe say that friendship=0 being Ashley pissed at you is kinda strange, but since getting to Vickie to arrive requires some interaction with Vickie, so I guess it is fine.
But then we get into response events, and this is where things look really buggy.
There are actually 3 responses (all with same player text), leading to different events
A) Ashley friendship < 1 and untied top
This triggers Redemption quest
B) Ashley "Mood" > 0
This triggers Signs of Affection quest
C) Ashley friendship < 1 and no untied top
This triggers nothing
Problems with this:
Vickie comment about Ashley being pissed is shown if either top is untied, OR if she does not like player.
That could be response A, but so it could be response C, thus you could get two dialogue options, with one giving one quest and another nothing,
Then there is response B which is based on "Mood" setting. And using this for any kind of story interaction is really really bad idea,
See following thread:
http://forum.eekllc.com/viewtopic.php?f=10&t=156
Mood is essentially a net of how many positive and negative emotes character has had. Thus, it is completely separate from romance and friendship stats, and can widely fluctuate even without player doing anything (like other characters interacting with themselves and doing emotes...)
.
My suggestion how to resolve this:
A) Ashley friendship > 0 and not untied top
Trigger Signs of Affection quest
B) Ashley friendship <= 0
Trigger Redemption quest
C) Ashley top untied
Trigger Redemption quest
The reason I suggest it like this is that Redemption quest is solvable even if top in not untied, since giving joint completes it, instead of incrementing this quest.
1) Not getting quest at all
2) Getting quest that has nothing to do with repose from Vickie
3) Getting two same responses (I'm on it)
4) Getting default response (bye Vickie)
Since I understand story files format, I dug into Vickie dialog file.
All magic is in at dialogue ID:16.
So, what is going out there:
1) Vickie comments about Ashley linking you if have never untied top and have friendship > 0
2) Vickie comments about Ashley being pissed if conditions above are not met (so it could be due to untied top, or any other reason that make her not like her)
All fine. I would maybe say that friendship=0 being Ashley pissed at you is kinda strange, but since getting to Vickie to arrive requires some interaction with Vickie, so I guess it is fine.
But then we get into response events, and this is where things look really buggy.
There are actually 3 responses (all with same player text), leading to different events
A) Ashley friendship < 1 and untied top
This triggers Redemption quest
B) Ashley "Mood" > 0
This triggers Signs of Affection quest
C) Ashley friendship < 1 and no untied top
This triggers nothing
Problems with this:
Vickie comment about Ashley being pissed is shown if either top is untied, OR if she does not like player.
That could be response A, but so it could be response C, thus you could get two dialogue options, with one giving one quest and another nothing,
Then there is response B which is based on "Mood" setting. And using this for any kind of story interaction is really really bad idea,
See following thread:
http://forum.eekllc.com/viewtopic.php?f=10&t=156
Mood is essentially a net of how many positive and negative emotes character has had. Thus, it is completely separate from romance and friendship stats, and can widely fluctuate even without player doing anything (like other characters interacting with themselves and doing emotes...)
.
My suggestion how to resolve this:
A) Ashley friendship > 0 and not untied top
Trigger Signs of Affection quest
B) Ashley friendship <= 0
Trigger Redemption quest
C) Ashley top untied
Trigger Redemption quest
The reason I suggest it like this is that Redemption quest is solvable even if top in not untied, since giving joint completes it, instead of incrementing this quest.