[Proof of Concept]Babs and Gisella
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Please follow all Eek! Forum rules.
Rules and Announcements for this subforum and the sharing of Custom Stories can be found here.
To upload your story to the CSU (Custom Story Uploader) so that users can download your story in-game, visit this link: https://csu.eekllc.com/
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chimneyfish
- Posts: 530
- Joined: Tue Nov 27, 2018 8:57 pm
[Proof of Concept]Babs and Gisella
No real story here, just a test to see if Babs and Gisella can be activated. They both appear in the kitchen, with some limited interactions. It's a big pain to make any edits without the NPCs in the CSC dropdowns, though.
- Attachments
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Babs Test.zip- (91.38 KiB) Downloaded 862 times
Re: [Proof of Concept]Babs and Gisella
Go to folder where you have CSC:
Open in Notepad or any other text editor file Content Library.asset
Look for Characters: part (from line 27...)
Change name 'Amala' or any other unusable character to one you want, and set IsAvailableInCustomStories to 1
Delete file Content Library.asset.meta (Unity will create new one when you open CSC).
With that you can have Babs and Gisella in editor.
Code: Select all
...HP CSC 1.4.2\Assets\Resources\GameDataLook for Characters: part (from line 27...)
Code: Select all
Characters:
- Name: Babs
Gender: 1
AllowCharacterFunctions: 1
CharacterFunctions:
- DisableAllSpermEffects
- DisableFaceAndChestSpermEffect
- DisableHair
- EnableFaceAndChestSpermEffect
- EnableFrontThighsSpermEffect
- EnableGiantHands
- EnableHair
- IncreaseBodySize
- IncreaseBreastSize
- KnockBack
- ResetBodySize
- ResetBreastSize
- ResetHandSize
- ShrinkBodySize
- SpeedUpFireProgress
- SwitchToAlternateBodyTexture
- SwitchToOriginalBodyTexture
- ToggleBloody
AlternateBodyTextureNames: []
IsPlayerCharacter: 0
IsNonPlayerCharacter: 1
IsDialogueOnlyCharacter: 0
IsAvailableInCustomStories: 1
Delete file Content Library.asset.meta (Unity will create new one when you open CSC).
With that you can have Babs and Gisella in editor.
Re: [Proof of Concept]Babs and Gisella
If you want, you can change the version of CSC in the same way, so that all custom story files have version 1.5.2.
You just edit the Game Data.asset file:
You just edit the Game Data.asset file:
Code: Select all
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -1570362484, guid: e9868d0f5642a024fb900cd477381669, type: 3}
m_Name: Game Data
m_EditorClassIdentifier:
Platform: 2
VersionNumber: 1.5.2
