[Proof of Concept]Babs and Gisella

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chimneyfish
Posts: 530
Joined: Tue Nov 27, 2018 8:57 pm

[Proof of Concept]Babs and Gisella

No real story here, just a test to see if Babs and Gisella can be activated. They both appear in the kitchen, with some limited interactions. It's a big pain to make any edits without the NPCs in the CSC dropdowns, though.
Attachments
Babs Test.zip
(91.38 KiB) Downloaded 862 times
Danny
Posts: 322
Joined: Fri Jul 09, 2021 7:50 am

Re: [Proof of Concept]Babs and Gisella

Go to folder where you have CSC:

Code: Select all

...HP CSC 1.4.2\Assets\Resources\GameData
Open in Notepad or any other text editor file Content Library.asset

Look for Characters: part (from line 27...)

Code: Select all

  Characters:
  - Name: Babs
    Gender: 1
    AllowCharacterFunctions: 1
    CharacterFunctions:
    - DisableAllSpermEffects
    - DisableFaceAndChestSpermEffect
    - DisableHair
    - EnableFaceAndChestSpermEffect
    - EnableFrontThighsSpermEffect
    - EnableGiantHands
    - EnableHair
    - IncreaseBodySize
    - IncreaseBreastSize
    - KnockBack
    - ResetBodySize
    - ResetBreastSize
    - ResetHandSize
    - ShrinkBodySize
    - SpeedUpFireProgress
    - SwitchToAlternateBodyTexture
    - SwitchToOriginalBodyTexture
    - ToggleBloody
    AlternateBodyTextureNames: []
    IsPlayerCharacter: 0
    IsNonPlayerCharacter: 1
    IsDialogueOnlyCharacter: 0
    IsAvailableInCustomStories: 1
Change name 'Amala' or any other unusable character to one you want, and set IsAvailableInCustomStories to 1

Delete file Content Library.asset.meta (Unity will create new one when you open CSC).

With that you can have Babs and Gisella in editor.
Danny
Posts: 322
Joined: Fri Jul 09, 2021 7:50 am

Re: [Proof of Concept]Babs and Gisella

If you want, you can change the version of CSC in the same way, so that all custom story files have version 1.5.2.

You just edit the Game Data.asset file:

Code: Select all

MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: -1570362484, guid: e9868d0f5642a024fb900cd477381669, type: 3}
  m_Name: Game Data
  m_EditorClassIdentifier: 
  Platform: 2
  VersionNumber: 1.5.2
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